![]() I feel that DING DING DING sound effect for tutorial popups is exceptionally annoying. Could perhaps be remedied by expanding monster hit boxes, but that could get messy. ![]() Too often I'm misclicking near zombies and seeing my guy walk right up to them only for them to explode in his face. ![]() When i have 193 prizes in there it will be 500g per prize. Other scenario is that it currently costs 90k to purchase the cauldron. I'd also love the ability to disable mouse click move if using WASD to move along corridors, or maybe the ability to use Shift or another modifier to keep the character from moving. Currently im getting about 124k g from a game, so the cauldron would need to cost 40k assuming i only spend 4k restocking on potions (unlikely). However, I suspect it gets much better at higher levels with more abilities/potions to manage, but I don't think it makes a good first impression in the early levels. I'm not sure how you could make some concessions to Kb+M users here, but right now it feels like a bit of a sloppy phone/tablet port in terms of controls. Left Hand Idle / So Much ClickingNot doing anything with my left hand other than activating a health potion or ability once in a long while, and perhaps a bit too much with my right. ![]()
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